For clothes I use Marvelous designer, an awesome tool. For dynamics characters I use Endorphin, a software outdated for years but still powerful. Then After effect for compositing and sounds. It depends on the project, when it’s about destruction I will use ‘Fracture Voronoi Mograph’ from C4D, ‘Xparticle4’ plugin for dust and ‘TFD’ plugin for smoke simulation. Which tools (softwares and plugins) are you using and how did you learn to use them? Even in brutality, it has to be entertaining. Until now, projects has been pretty soft but I know I will release some way more hardcore stuffs in future, but I always try to keep an aesthetic approach. The reason why you can see so much women in my project is mostly because dresses simulations and long hair are way more interesting to watch moving than a guy with short hair wearing a jean. Where you see something rough I only see physics challenges but I can understand that some final edits can be rough sometimes. It makes me smile when some people say I need to see a psychiatrist because of my brutal animations. Instagram helps a lot to make this idea possible, I can use any track I want and it’s an awesome “privilege”. You would find some cool stuffs waiting to exist :) I’m always looking for something that could bring powerful emotions, when you apply the right soundtrack to an accurate situation you can create very interesting feelings. What can we find in this crazy head of yours? PHYSICS Sound design by post shared by Marc-Aurélien on at 7:49am PDT It’s funny and cool to see that a lot of people know my work and my name. But the cool thing is that there is always somebody to warn me, tagging me in comment of the stolen repost. Some are just “parasites”, existing only by stepping over other people work. Those events really confirmed to me that there are 2 kind of people. The other side of is the fact that this animation has been stolen without credit a hundred times and some of them put their name over mine. Of course I’m not categorical but create for myself is more important than any collaboration. It’s not about selfishness, I just like to keep creativity intimate. ![]() However, for me the most important is the fact that they notice my work rather than the things it could bring. So it had an interesting impact for sure, and still today. (My favourite was maybe when the director of District 9 movie, Neil Blomkamp wrote on Instagram to congratulate me and told me that he loves my work). ![]() ![]() People from different domains contacted me, directors, singers, producers. The building used for this animation is located in Auray, in the Morbihan region of France. It took me some time to accept that the final render was not so bad. The funny thing is that I was close to gave up this project because I had some physics issues, that’s why some part are cut, and showing them would have ruin the scene. It wasn’t expected and that was a very cool surprise. Learn how the ANimated Tutorial Sharing Project (ANTS) facilitates inter-institutional collaboration and enables libraries to build a critical mass of open source tutorials (aka Open Educational Resources) that can be uploaded, downloaded, customized, subscribed to, embedded, or syndicated via sites like Facebook, iTunes or Libguides.Were you prepared to the huge success that followed the publication of this insane video? Abstract In Information Literacy, collaboration is a catch phrase for librarians working together with others within their institutions - but important collaboration must occur across institutions as well, if we are to meet increasing user demands for 24/7, point-of-need, instruction.
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